Guilds of Galyndor
Quest for the Sagacitas Elixir
by
Book Details
Language :
English
Publication Date :
28/07/2014
Format :
Softcover
Dimensions :
6x9
Page Count :
290
ISBN :
9781496923615
About the Book
In Guilds of Galyndor, Guild members have the exceptional ability to harness many powerful forces that exist in the world. There are four Guild disciplines, each different in their abilities; nevertheless the same in their intentions: Guild Masters serve as peacekeepers, protectors of the land, even as warriors when the need arises.
The four Guilds are…
Shoguns, who have the ability to enhance their physical attributes and senses.
Elementals, who are capable of manipulating the basic elements of nature- water, fire, lightning, earth and air.
Ethereals, who have the ability to manipulate light, control their shadows and access an alternate realm using mirrors.
Shamans, who are capable of manipulating life auras, allowing them to affect plants, animals and positively influence human health.
Kendra, Wyatt, Garrick and Naomi- four new Guild students will become a team and great friends. In the face of tragedy, they take on the challenge of saving the life of a fellow student. Their quest takes them throughout Galyndor to new destinations, and shows them sights and creatures they did not know existed. To overcome the tremendous perils of their undertaking, each of them will need to discover new strengths and abilities, or their friend will perish.
The four Guilds are…
Shoguns, who have the ability to enhance their physical attributes and senses.
Elementals, who are capable of manipulating the basic elements of nature- water, fire, lightning, earth and air.
Ethereals, who have the ability to manipulate light, control their shadows and access an alternate realm using mirrors.
Shamans, who are capable of manipulating life auras, allowing them to affect plants, animals and positively influence human health.
Kendra, Wyatt, Garrick and Naomi- four new Guild students will become a team and great friends. In the face of tragedy, they take on the challenge of saving the life of a fellow student. Their quest takes them throughout Galyndor to new destinations, and shows them sights and creatures they did not know existed. To overcome the tremendous perils of their undertaking, each of them will need to discover new strengths and abilities, or their friend will perish.
About the Author
K.S. Crooks has coached for twenty years in the sports of wrestling, football (soccer) and basketball and has been an educator for over ten years. He has always found that knowledge is easier to gain when imagination is allowed to flourish.
K. S. Crooks has trained in four different martial arts for over three decades, studied science and researched mythology from various cultures around the world. He has always dreamed of a world that contains the properties of all three. In his story, he has created such a place.
K. S. Crooks lives in Toronto with his wife and three children and is an avid comic book collector.
K. S. Crooks has trained in four different martial arts for over three decades, studied science and researched mythology from various cultures around the world. He has always dreamed of a world that contains the properties of all three. In his story, he has created such a place.
K. S. Crooks lives in Toronto with his wife and three children and is an avid comic book collector.