Oddities, A One Act Resolution is a play about one's ache and loneliness when secluded by the wraith of suicidal ideation. The mind reacts as Nature has gifted us to: fight or flight. In fight does the Founder wrestle with reality splintered into various archetypes that evolve from a maelstrom of confusion. He becomes psychotic. He becomes delusional. He jumps into the bottle, the flask, the flagon for comfort, though delirium and ache come parading in the form of Death and the Bearer of Burdens.
But still he clings onto reality as tightly as he can, as his Archetypes of Donut, Cavalier, Somber, Riot, Passive, and Ponder gather in the mist of the Mind, called Yonder Town. Thru allegories and allusions these Archetypes clash and comfort each other as they aim to break the suicidal hold that Death and desperation wrap around the throat of the Founder, who is not able to appreciate the honey river of the Stream, from where the six originate, the Stream that floats from the Garden, a Sanctum for the Founder.
There is a fusion of Eastern and Western thought as a peculiar mythology develops.